Devblog 7 – HP & Damage balancing experiments.
Welcome back to the Rekt Games devblog! Let’s get straight to it.
HP & Damage balancing experiments.
How much HP is fair? How much damage is balanced? These are the issues we’re intended on continuing experimenting with and finding the sweet spot that can make our game feel even more fun.
Right now, the flail and mace will 2-shot anyone, and the sword needs 5 hits to kill someone. This means people are afraid to go in when they’ve been hit once which can be seen as a good thing, but also a bad thing. This makes fighting tedious and what we’ve seen is that after taking one hit, players sprint towards health stations. Also, being hit once meant there was little to no counterplay in trying to comeback as the underdog in a 1v1 fight. We want to change that. This is why we’re going to experiment with both HP and damage numbers. Maybe, what we need is to implement longer fighting periods. This means, experimenting with halfing damage, and going even to 25% of the current damage numbers, just to see how crazy it would look and if players will fight differently.
Something else we’re excited to experiment with is the knockback effects. What if, each time an enemy would take damage, the knockback effect on them would increase, and in the end the knockback effect would be so high it would kick them off the planet! THe knockback would then be reset after respawning.
As a final note, we’re intended on experimenting with being injured; what if, the lower a players HP is, the slower they run? This would mean people could chase someone down that has low HP and finish them off easier, however, it would leave for very little counterplay for the poor player crawling to a medkit.
These are the current experiments we’re intended on trying and making sure our game really stands out and feels unique. We want you to play something that feels like you’ve never played before, have an experience that is refreshing, goofy, crazy and competitive at the same time!
What do you think would be the best way for the balancing issues? Is 2-shotting okay or should we lower the damage significantly?
That’s it for this week! Thanks for tuning in. Hope to see you next time!
We hope you find our blog to be an interesting and engaging one. Why not follow us on your favourite social media? Click the links below to get to our page.