Devblog 2 – maps & level design, gameplay UI & new weapon class development!
Welcome back to the Rekt Games devblog! Let’s get straight to it.
This week we’ve really got the map and level design going. We’ve implemented areas that make you slower, faster as well as those that kill you. These are timed ones and will be showcased first when we have visuals implemented for them, so you don’t misinterpret our images for the final product. We tried a map that so far looks promising both for 2v2 and 4v4, and is a Capture the Flag gamemode.
Our fantastic concept artist has now begun the work of implementing an in-game UI with the characters health, energy status etc. Hint: there will be personalized banners inside!
These are now functional and will first be tweaked toward something we are ready to show you.
New Weapon Class: The hammer!
We’ve finally started working on the new class! The Hammer will be a high risk, high reward, equip a slow and heavy two handed weapon and requires the player to swing the hammer manually in order to deal damage. Hopefully, soon we can showcase its features and how incredibly fun he is to play! The current version of the hammer build is only used internally for experimenting purposes. We want to continue working on it until it feels natural to play, simple to begin but difficult to master. What we can assure you though is that the gameplay will feel fluent, and the hammer will not need to stay still to attack, but will also move and attack like the other two weapon classes.
That’s it for this week! Thanks for tuning in. Hope to see you next time!
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