Devblog 21 – We’re on Steam for Wishlisting!!!

We're finally on Steam! YOU CAN FINALLY WISHLIST OUR GAME ON STEAM! Link: https://store.steampowered.com/app/849090/FIGHTWORLD/ It's taken some time, we're also not fully done yet. But now, there's actually a page on Steam, our page, and we're super excited to get feedback on it! In the future, we're planning to add more trailers, more screenshots of the vastly different environments & showcasing more things like weapons, a better written storyline etc. Please, if you haven't yet, Wishlist the game!

By | 2018-12-05T15:55:33+00:00 December 5th, 2018|Fightworld|0 Comments

Devblog 20 – Release date?

You might be thinking, when is the actual release date of the most incredible, probably best game ever FIGHTWORLD? We've been throwing it around internally several times and have really had difficulties pinpointing a date where we know the product is 100% ready. This is what's clear though, we WILL release it in 2019.

By | 2018-11-28T16:32:10+00:00 November 28th, 2018|Fightworld|0 Comments

Devblog 18 – Incoming Steam Gameplay Trailer!

We're working hard setting the Steam Store up so you guys can finally start wishlisting our game. Also, we're trying to  produce a new website for Playfightworld so new players can read more about the story and also integrate more interactive things with the website and simply make it better. To set the Steam store up, we need a video. So, this means we're trying to produce a gameplay trailer!

By | 2018-11-14T16:21:27+00:00 November 14th, 2018|Fightworld|0 Comments

Devblog 17 – Rethinking 4v4.

Is 4v4 too much when thinking "party game"? Is it excessive in the context of Fightworld? One thing we're tackling at the moment is; is it actually fun? The idea of having 3 others in your team does sound amazing; but we're pretty certain it cannot be more. However, we're not sure if 4v4 is the right answer for Fightworld. It is the outplay mechanics of out-positioning your opponents; of being able to combo things; see each character and predict movements that make Fightworld the unique concept it currently is; and we do not want to take the fun away.

By | 2018-11-07T17:05:21+00:00 November 7th, 2018|Fightworld|2 Comments

Devblog 16 – Music with Zipel!

This week, we discuss the archer class, how it works and what the class does for the gameplay of Fightworld. To attack as the archer, players need to pull back the right thumbstick in order to draw the bow. The longer the player holds, the faster and further the arrow goes.

By | 2018-10-31T14:12:53+00:00 October 31st, 2018|Fightworld|0 Comments

Devblog 15 – Sweden Game Conference & some gameplay!

We presented our game at Sweden Game Conference and to be honest, people were hoarding our booth! At one time, we could barely see our own game as people were lining up to play it. It was even more amazing to watch them stand in line again to play one more time. We've done something right, and now it's important to showcase more of the actual gameplay. We're so proud of the results we've managed so far, and we'll be planning more gameplay videos soon!

By | 2018-10-24T16:19:38+00:00 October 24th, 2018|Fightworld|0 Comments

Devblog 13 – Archer class!

This week, we discuss the archer class, how it works and what the class does for the gameplay of Fightworld. To attack as the archer, players need to pull back the right thumbstick in order to draw the bow. The longer the player holds, the faster and further the arrow goes.

By | 2018-10-03T17:04:00+00:00 October 3rd, 2018|Fightworld|0 Comments