Blog 2018-06-14T16:02:34+00:00

Rekt Devblog

1010, 2018

Devblog 14 – Fightworld Football!

By | oktober 10th, 2018|Categories: Fightworld|0 Comments

This week, we discuss the archer class, how it works and what the class does for the gameplay of Fightworld. To attack as the archer, players need to pull back the right thumbstick in order to draw the bow. The longer the player holds, the faster and further the arrow goes.

310, 2018

Devblog 13 – Archer class!

By | oktober 3rd, 2018|Categories: Fightworld|0 Comments

This week, we discuss the archer class, how it works and what the class does for the gameplay of Fightworld. To attack as the archer, players need to pull back the right thumbstick in order to draw the bow. The longer the player holds, the faster and further the arrow goes.

2609, 2018

Devblog 12 – Our Steam version map!

By | september 26th, 2018|Categories: Fightworld|0 Comments

This is the overview on one of the maps which we will begin testing with over Steam. This one will be a capture zone gamemode set over three different areas. The three rooftops that are connected will have one capture zone each. As of right now, the showcase is simply viewed in white.

1909, 2018

Devblog 11 – What is the #BONUS combo?

By | september 19th, 2018|Categories: Fightworld|0 Comments

This period, we've been focusing heavily on gameplay, and one thing we're super excited to showcase is the implementation of bonus combos. It means, after hitting several consecutive attacks without being hit, the player will get a BONUS COMBO status which enables the next hit to deal double damage.